Fan-art of Nagrand from World of Warcraft using Quixel Megascans and some Speed Tree. All assets rendered in real time using Unreal Engine 4.
Here is my interpretation of Nagrand in Outland from the World of Warcraft: The Burning Crusade using Quixel Megascans. Still to this this day I can say that Nagrand is one of my favorite zones in the game. I had a blast recreating and lighting this in 3 different times of day.
Ive included a mood/reference board of the original environment as well to show what I was going for. A few elements of the skybox were taken from in-game screenshots and photobashed in Photoshop including some of the clouds. Thanks for checking it out :D